Waxby Privacy Policy
Effective October 5, 2026
Waxby does not collect, store on any server, share, or sell any personal data. It has no accounts, no ads, no analytics and no tracking, and it never connects to the internet.
Waxby is a game for iPhone made by Anthony Craig, an independent developer. This page explains what the game keeps on your iPhone and what it doesn't do.
What stays on your iPhone
To keep your progress, Waxby saves a few small files in its own storage on your iPhone:
- Your save slotsUp to three saved games, each holding its heroes and their gear, embers, relics, unlocks and the story scenes you've seen. Each save keeps a backup copy of the one before it (a
.bakfile), so a crash or a full phone can't wipe your progress. When you erase a slot, its files are kept until you erase another slot or open Waxby again, so you can undo, and then removed. - The name you give your heroThe name you type at the oath is stored in that slot's save and used only in the game's own text. It goes nowhere else.
- Your settingsSound, music, vibration, brightness, button size and the other settings, with a backup copy of their own.
- A play log
playlog.jsonhas one line for each level you attempt: the level, difficulty, calling and hero level, the time taken, what you found and spent, and what snuffed you and where. It holds no name, no contact details and no device identifiers. It's there to show where a level is too hard: in test builds, a tester can choose to send it with a support request. The App Store version keeps it on your iPhone and never sends it. - CachesThings the game builds for itself so it starts faster: its sounds, kept in your iPhone's system cache, which isn't backed up and which iOS may clear when space runs low (the game simply builds them again), and the game engine's compiled graphics. They hold nothing about you.
These files never leave your iPhone unless you send them yourself. Deleting Waxby deletes them. Like any app's data, all of them but the sound caches are included in your iPhone's own backups (iCloud Backup or a backup to your computer), which are handled by Apple and by your backup settings, not by Waxby.
What Waxby does not do
- No sign-in or account of any kind.
- No advertising and no advertising identifiers.
- No analytics, crash reporting or tracking code in the game.
- No internet connection. Waxby works fully offline and sends nothing anywhere.
- The game's Privacy policy, Support and Rate Waxby links only hand a web address to your iPhone: they open this website in Safari, or Waxby's page in the App Store. Waxby itself sends nothing.
- No access to your contacts, photos, camera, microphone or location.
- No in-app purchases. Waxby is a single purchase from the App Store.
If you write to support
If you email for help, your message and anything you attach (a screenshot, or playlog.json) are used only to answer you and to fix or tune the game. They are never shared or sold.
Apple and TestFlight
The App Store and TestFlight are run by Apple. If you have chosen in your iPhone's settings to share analytics with app developers, Apple may pass along crash reports and anonymous usage figures through App Store Connect. That happens under Apple's privacy policy and your own settings; Waxby itself collects nothing.
If you test Waxby through Apple's TestFlight, Apple may also collect crash reports and the feedback you choose to send, under Apple's TestFlight terms. Test builds show Waxby's files in the Files app (On My iPhone › Waxby) and keep a technical log of the game engine's messages there, so a tester can choose to send them. The App Store version doesn't show its files in the Files app and doesn't keep that log.
Children
Because Waxby collects no personal data from anyone, it collects none from children.
Changes
If this ever changes, this page will be updated before the app does, with a new effective date.
Contact
Questions: ant.sd.shield@gmail.com